Recently, had a Pre-E3 press event where it showed off its upcoming lineup of titles. Not only did the event serve as an easy way to check out the titles away from the hustle and bustle of the show floor, it was also a great chance to see how some of the company's other franchises were progressing. More importantly, though, it unveiled a secret project that SOE has been working on for the PS3 launch window.Choosing which extension of its brands to take to the next-gen system wasn't a hard decision. The action/RPG gameplay of series (which initially debuted on the PSP) seemed to be one of the easiest to transplant to console. Therefore, when the concept behind arose, the development team set three goals that it wanted to achieve. 'We wanted to make a game that was fun, we wanted to make a game that was very fast-paced, and we wanted to make a game that was easily accessible to players,' according to Andy Sites, the producer of Dark Kingdom.
'Entry for 'GENERAL; GENERALLY'.
General Editor.
Nov 15, 2006 Untold Legends: Dark Kingdom PlayStation 3 Trailer. Tales of Gold for Untold Legends. Dark Kingdom Uses PS Network. About Genre Action Rating Rated 'T ' for Blood, Violence.
'To do that, we wanted to leverage the core game elements that the Untold Legends brand has: visceral combat, meaningful character progression and an intriguing storyline.' Sony also wanted to build a game that took full advantage of the Cell processor. To that end, it created a new system from the ground up and made sure it implemented a lot of eye-catching features, such as realistic, fully interactive water. There are also plenty of particle effects and Havok-powered real-time physics, including rigid body and rag doll physics, to enable interactivity between the player, the environment and any objects they'd be able to come into contact with. For example, you'll be able to pick up and launch an enemy into a group of their allies, scattering them with the force of the impact.
Andy also alluded to players using the environment to help them dispatch bosses in key battles. 'We wanted to leverage the processing power of the PS3, which up until now hasn't been offered on any platform, and integrate features like real-time physics, particle effects and post-rendering effects - things that up until now have only been capable on highest end PCs.' Even more, he talked about a couple of the different ways that the power of the PS3 was being utilized during the game. For instance, he stated that the physics system of the game might be handled by one processor, while the calculations behind the interactive water would be handled by another and the audio running on a third. The same could be said for the particle system, which will probably run on its own processor. The ability of the PS3 to handle all of these tasks due to its multi-core design is one of the reasons that Andy, and his team, are excited to program Dark Kingdom. 'I started out working on PlayStation games.
I ended up going to PC games, online PC, specifically, and this is the first time I've really wanted to get back into console games, because now we're capable of doing things that haven't been possible on a console before.'